| HarryPotter
Inspires a New Classroom and Competitive Sport
Muggle
Quidditch
By Kara Smith, Faculty of Education,
University of Windsor
Kara Smith is a teacher with the
Lamhton-Kent Board
of Education
and the University
of Windsor.
ksmith@uwindsor.ca
In
July 2001, educators at the Faculty of Education at the University
of Windsor and a Grade 7 class from Windsor created a new,
competitive sports game for the gymnasium - "Muggle Quidditch".
The activity was originally developed as a way to improve
creative writing scores in English classes, but led to the
development of a frequently played sport in physical education
classes in many Windsor, Ontario schools.
Students in Windsor who had
read and/or studied books from the J.K. Rowling's Harry
Potter series were invited to a week-long summer school
session designed to role play the book and, in turn, increase
the level of English comprehension and writing scores. The
event, held on Rowling's birthday, was not only successful
at increasing English grades, but led to the creation of the
newly popular school sport called "Quidditch". In
fact, a group of grade nine students from Chatham Collegiate
Institute (CCI) will be filmed competing in this sport by
CBC television in September.
Quidditch
Based
partly on J.K. Rowling's [Science fiction] novel Harry
Potter, Quidditch is an exciting, fast-paced game played
by two teams of 11 players who chase quaffles, beat bludgers,
seek the snitch, and keep the goal. The game may be played
with a combination of both males and females. The object of
the game is to score points by shooting quaffles into the
opponent's circular goal. The team that wins the game has
the most points after 70 minutes of regulation play - or have
caught the snitch and ended the game.
The court consists of a regulation
basketball court. A standard hula-hoop, or circular structure,
serves as the goal space for each team and are placed at either
end of the court at floor level.
Quidditch teams are comprised
of I1 players each, plus substitutes that can enter and exit
the court with permission from the Official. Each on-court
player carries broomball sticks. Each team consists of the
following players (as illustrated in Diagram A):
- 2 Beaters:
Beaters act as defence. They use their brooms to try to
hit bludgers out of bounds and away from players. Beaters
may not touch quaffles or bludgers with any part of their
bodies; a 10-second penalty applies.
- 1 Keeper:
The keeper tends the goal and protects it from quaffles.
There is no goalie crease.
- Chasers:
Chasers act as offence. Two chasers from each team have
a double face-off in centre court at the beginning of each
match and following a quaffle being scored. All three chasers
attempt to score quaffle shots on the opponent's goal while
avoiding being hit by a bludger from the sideline. Chasers
may not touch Qaffles,
bludgers, or snitches with any part of their bodies; a 10-second
penalty applies. Quaffle goals are worth 10 points each.
- 1 Seeker:
The seeker attempts to anticipate the release of the snitch
by one of the referees. S/he attempts to catch the snitch
before it goes out of bounds. A successfully caught snitch
is worth 150 points and ends the game. Only the seeker may
catch the snitch. 4 Bludgers: Bludgers work on opposite
sides of the court, out of bounds. They may not enter the
court at any time. Bludgers do not carry brooms. Each bludger
attempts to hit a player from the opposite team by throwing
a bludger (large dodge ball) at the player. Successful bludger
hits are called by the referee at which time the player
who was hit must sit for 10 seconds. Bludgers pick up any
bludgers hit out of bounds by beaters and throw them in
bounds to force a hit. Bludgers are free to move up and
down the sidelines of the court, but cannot cross into court
or move along the end lines.

Diagram A represents an illustration
of the beginning of play on a Quidditch court with Team A and
Team B. Again, the court is a regulation size basketball court.
All balls (2 Bludgers, 2 Quaffles, and 1 Snitch) are circled.
Equipment
Equipment
is composed of a combination of items from road hockey, broomball,
and dodge ball. It consists of:
1.
7 Brooms (1 broomball stick per beater, keeper, chaser, and
seeker)
2.
2 Bludgers (2 large dodge balls; each team begins with 1)
3.
2 Quaffles (2 orange road hockey balls for double face-off
and scoring)
4.
1 Snitch (1 small, yellow/golden Indian rubber ball)
5. 1
Hula-hoop as a goal for each team
Officials are two referees
[three or four referees are preferable]. The referees are
responsible for calling bludger hits (10second penalty),
out-of-bounds (quaffles are awarded to opponents), quaffle
goals (worth 10 points each), and successful inbound snitch
catches (worth 150 points, resulting in the end of the game).
Referees are also responsible for substitutions. Players may
only substitute for a player in their own position. Two time-outs
per game are permitted. There is no half-time.
Each referee is also responsible
for the release of the snitch at the predetermined time.
Prior to play, each referee will flip one coin. The secretive
coin toss determines the time interval at which the snitch
will be released. For example, there are 4 possibilities for
snitch release:
1.
Head-Head Released every 10 minutes
2.
Tail-Tail Released every 12 minutes
3.
Head-Tail Released every 15 minutes
4. Tail-Head
Released every 17 minutes.
Since the snitch is released
across the court from one referee to the other, the referee
releasing the snitch (unknown to players) must be aware of
both the coin toss interval and the time (so that the snitch
may be released on time). The other referee does not have
to catch the snitch. Once it bounces out of bounds, it is
recaptured by the officials until the next interval for release.
If a seeker successfully catches the snitch in-bounds, then
150 points is awarded to the seeker's team and the game is
called.
Brooms must be carried at all
times by each on-court player (i.e., by beaters, keepers,
chasers, and seekers). A 10second penalty is given for high
brooming (raising the broom above waist level.) Players who
release their brooms will be disqualified from the match.
Bludgers are not required to carry brooms since they require
their hands to catch and throw bludgers coming out of bounds
from the court.
The Visiting Team chooses their
goal and direction of play, and indicates their choice to
the official prior to the beginning of play.
Play begins with a double face-off
at centre court. Two referees drop the two quaffles at centre
court. Two chasers from each team jostle for control of the
quaffle(s).
Points are scored with the quaffles
and snitch to win the match. The team at the end of 70 minutes
with the most points wins (unless they catch the snitch during
the game - in this case they automatically win and end the
game.) Points are awarded as follows:
Quaffle Goals - 10 points each
Successful In-bound Snitch Catch - 150 points (and end of
game)
A match may be won within 70
minutes simply by quaffle scoring. Occasionally, the snitch
will not be caught.
Penalties are awarded for bludger
hits; high brooming (shooting above waist level and/or raising
the broom above waist level); playing a position other than
one's own; and substituting without official permission. In
each of the aforementioned cases, the player(s) must sit for
10 seconds while play resumes.
Ball catches or hits out of
bounds by an on-court player; and ball catches or throws in-bounds
by a bludger result in the quaffles being awarded to the opponents
team from the spot of the infraction .
Personal fouls to another player
and the release of an on-court player's broom (beater, keeper,
chaser, or seeker) disqualify the player from further play.
Quidditch Skills may be broken
down and practiced. There are seven main quidditch skills:
bludger throwing, bludger-beater defense, double face-offs,
snitch catching, quaffle passing, quaffle goal scoring, and
goal keeping.
Qudditch is ideal for a regular
class activity since most students are familiar with the story
of Harry Potter and enthusiastic about engaging in
new sports. Also, the true integration between Physical Education
and English (something rarely seen) increases the profile
of both subject areas. Teachers who have an opportunity to
try the game with classes in grades 7-12 are invited to e-mail
suggestions and comments to Kara Smith at ksmith@uwindsor.ca
. CAHPERD would like to publish variations of the game
in future issues of the PHE Journal. Please share
your experiences by sending them to agrantham@cahperd.ca.
What do you think?
The author invented this game
based on an idea from a science fiction novel; however, how
do you think the "snitch" should/could operate during
game play? Do you think 150 points for catching the snitch
(that then ends the game) is too much? Should the game end
once it is caught, or should the game continue without the
snitch being released again?
Please send us your thoughts
to agrantham@cahperd.ca
Title: Harry Potter inspires
a New Classroom and Competitive Sport: Muggle Quidditch
Doc Date: 2003
Journal Name: Physical & health education journal
Journal Volume: 69
Journal Publisher: Canadian Association for Health, Physical
Education, Recreation and Dance
Journal Issue: 2
Journal Date: Summer 2003
Journal Pages: 24-27
back to
newsletter
|